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Prometheus: The Team That Stops Fighting Fires and Starts Preventing Them

  • Jun 5
  • 3 min read

There are two types of managers. Some heroically put out fires – and take pride in it. Others ask: "Why did the fire start in the first place?" Burny Games producer Roman Herasymenko is firmly the second type.


In 2025, the company transitioned to a business unit model: autonomous teams, clear ownership, no unnecessary sign-offs. Prometheus is one of those units – around 20 people, a systems-oriented mindset, and a firm belief that technology in the right hands is a genuine superpower.


Roman Herasymenko, Producer Burny Games 
Roman Herasymenko, Producer Burny Games 

What's on the Table


The company's flagship title is Colorwood Sort: one of the most successful sort-genre puzzles on the market, with 35 million downloads. Players sort wooden blocks by color. It sounds minimal – but the high level of detail and realistic physics turned it into a recognizable hit across key markets.


Colorwood Sort by Burny Games
Colorwood Sort by Burny Games

The team is now focused on new projects. Alongside Colorwood Sort, several games have already passed testing, and more are in development. The studio's core expertise is logic puzzles, but the team is open to various subgenres – as long as the player has to think.


How We Think


Roman came to mobile game development with a background as a game designer in social casino. He has been with Burny Games for over four years, and in that time he became convinced that building systems and establishing processes is far more effective than one-off fixes and fire-fighting.

"I try not to solve problems in the moment, but to create comprehensive solutions so those mistakes don't happen again," he explains.

For instance, releases used to drag on because the team tried to fix everything at once. Now there's a prioritization system: specialists assess the player impact themselves and make decisions at their own level. Ownership where it belongs – and the chaos disappears on its own.


Roman Herasymenko, Producer Burny Games 
Roman Herasymenko, Producer Burny Games 
AI is a separate topic entirely. Roman is convinced: "A person who understands how to use AI can handle the work of an entire department."

AI tools are embedded into everyday work at every stage – writing and reviewing game documentation, analyzing new mechanics for flaws, monitoring competitors, identifying edge cases that could break game logic. All of it done faster and more thoroughly than any manual process. The same tasks as before, but quicker, deeper, better.


The tool doesn't replace the specialist – it amplifies them. And a better specialist makes a better product.


Who Fits In


Every week, Roman runs syncs where he shows the team how each task connects to the product's success. Because when people understand why they're doing something, they do it better.


He looks for people who are hungry for knowledge – those who always want more and keep pushing to learn. Ownership matters too: if someone has their own projects, a blog, or a serious hobby, that immediately signals their level of commitment. Because a person who builds something for themselves knows what real responsibility feels like.


No one expects you to already know everything. But they do expect you to care about more than just getting the task done. Curiosity and the willingness to own your decisions are what they're after – the rest, you'll learn together. A healthy team spirit and genuine respect for colleagues are the baseline that no onboarding program can substitute.


If a systems mindset and a healthy work culture sound like your kind of thing – don't wait for the perfect moment. It's already here. Apply via the link.

 
 
 

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